Large Town: Tḩaẃ Hō̂fy Kēä

Tḩaẃ Hō̂fy Kēä

Tḩaẃ Hō̂fy Kēä
Example Hobgoblin architecture.
StateKingdom of Hobben
ProvenceMawtḩī Zár Provence
RegionTêlêk-fêsebê Woods
Founded1454
Community LeaderAutocrat Beth
Area6 km2 (2 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation2772 m (9094 ft)
Average Yearly Precipitation251 cm/y (98 in/y)
Population1629
Population Density271 people per km2 (814 people per mi2)
Town AuraIllusion
Naming
Native nameTḩaẃ Hō̂fy Kēä
Pronunciation/θɒ́/ /hʊ̂fiː/
Direct Translation[crazy; insane; silly] [cat]
Translation[Not Yet Translated]

Tḩaẃ Hō̂fy Kēä (/θɒ́/ /hʊ̂fiː/ [crazy; insane; silly] [cat]) is a subtropical Large Town located in the Mawtḩī Zár Provence of the Kingdom of Hobben.

The name Tḩaẃ Hō̂fy Kēä is derived from the Goblin language, as Tḩaẃ Hō̂fy Kēä was founded by Ya̋ń̄ Yoīkīy 'Sophie Bash' Nīr Gó̄shīy Cú̄boī, who was culturaly Hobgoblin.

Climate

Tḩaẃ Hō̂fy Kēä has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 11°C (51°F). Tḩaẃ Hō̂fy Kēä receives an average of 251 cm/y (98 in/y) of precipitation, most of which comes in the form of rain during the summer. Tḩaẃ Hō̂fy Kēä covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2772 m (9094 ft) above sea level.

Overview

Tḩaẃ Hō̂fy Kēä was founded durring the late 15th century in summer of the year 1454, by Ya̋ń̄ Yoīkīy 'Sophie Bash' Nīr Gó̄shīy Cú̄boī. The establishment of Tḩaẃ Hō̂fy Kēä suffered from many setbacks, delays, and obsticles, most notably a group of Tḩaẃ Hō̂fy Kēä which required millitary assistance exterminate before the community could finish being built.

Tḩaẃ Hō̂fy Kēä was built using the conventions of Hobgoblin durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Tḩaẃ Hō̂fy Kēä is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Tḩaẃ Hō̂fy Kēä is buildings are arranged within a network of narrow baked earthen streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Tḩaẃ Hō̂fy Kēä weathering a full scale bombardment durring a siege. Tḩaẃ Hō̂fy Kēä's budget focused millitary grade defenses are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Something in your gut tells you that you may be unwelcome in Tḩaẃ Hō̂fy Kēä. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Tḩaẃ Hō̂fy Kēä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Tḩaẃ Hō̂fy Kēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tḩaẃ Hō̂fy Kēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tḩaẃ Hō̂fy Kēä's parks.

Tḩaẃ Hō̂fy Kēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tḩaẃ Hō̂fy Kēä.

Tḩaẃ Hō̂fy Kēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tḩaẃ Hō̂fy Kēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tḩaẃ Hō̂fy Kēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tḩaẃ Hō̂fy Kēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tḩaẃ Hō̂fy Kēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tḩaẃ Hō̂fy Kēä's public wards, blessings, and other arcane systems.

Tḩaẃ Hō̂fy Kēä possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Tḩaẃ Hō̂fy Kēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tḩaẃ Hō̂fy Kēä's natural decorations nor waterways.

Tḩaẃ Hō̂fy Kēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tḩaẃ Hō̂fy Kēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Tḩaẃ Hō̂fy Kēä's bank was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Tḩaẃ Hō̂fy Kēä most nights are accompanied by colorful ribbons of light in the sky.

The Ooze, Amber near Tḩaẃ Hō̂fy Kēä are known to be quite timid.

Tḩaẃ Hō̂fy Kēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Necromancy energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 6
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6564 m2
    • Cattle and Similar Creatures: 407
    • Poultry: 4887
    • Swine: 325
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 162

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 6
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 13
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 10
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 9
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 8
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 6

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

524 of Tḩaẃ Hō̂fy Kēä's population work within a Foundational Occupation.

1024 of Tḩaẃ Hō̂fy Kēä's population do not work in a formal occupation, but do contribute to the local economy. 81 (5%) are noncontributers.

Points of Interest

Due to a magical anomaly, Tḩaẃ Hō̂fy Kēä is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Tḩaẃ Hō̂fy Kēä was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Tḩaẃ Hō̂fy Kēä lost 234 people, 291 livestock, and 54 buildings. The conflict ended after roughly 106, when members of Tḩaẃ Hō̂fy Kēä's militia enacted an operation to recruit a particular elites group. The operation was complicated by major logistical problems. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in victory for Tḩaẃ Hō̂fy Kēä's forces. The war is remembered in legend by Tḩaẃ Hō̂fy Kēä's bards, historians, and legend keepers.

History